Archive for rpg Tag

Feb 19New Drawing

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Pax

And here we have it. This is the actual new drawing I made about two weeks ago. I’m rather excited about this one, because it’s a redo of the picture I posted previously. Using the same subject makes for easy comparison. Consequently, the blatant rise in quality is a metaphorical pat on the back and a stroke for my ego.

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Feb 16Another old picture: Pax

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Pax.

Moving even further into the past! I’m taking a ragged knife to my pride and dignity posting this piece, but I’d love for you to fully grasp my sense of progression when I get to the actual new thingy.

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Feb 7More old pictures: Orsus

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Orsus

This one’s actually older than the ‘Gallen’ piece by a rough few months, but I think it came out better.

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Feb 5Gallen

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Gallen

Lurker Tax!

It’s a bit out of the blue, but I made a new drawing. No, not the one you see above. This one is roughly two years old. But before I’d go and post the actual new one, I decided it was high time I uploaded some old works that have been lingering on my computer for some time now. They’ll never reach a more refined state than they are in right now anyway.

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May 6Lyrical, Magical: End of an Era

In 2005, after the End of an Era live DVD was created, Nightwish rid itself of lead vocalist Tarja Turunen by means of a cruel open letter. In late June 2012, a trio of newly-contracted magical girls defeated the witch produced by Tarja’s despair. What? June 2012 is next month? Not in my ‘magical girl’ Pathfinder campaign! We have gotten about six sessions in since January. The player characters have learned some valuable lessons about teamwork and the intrinsic danger in combatting supernatural threats with magic, and are well on their way to becoming champions of justice.

Just kidding about that last part—they’re still total noobs. But the adventures, I think, have been fun so far, if only for me as the GM. And I’ve been learning. I made some revisions to my contractor base class in accordance with some things I’d noticed during play. I have a lot more tweaking to do, I’m sure, as we’ve only seen one level of contractor powers brought to bear on my hapless monsters, but that’ll come in due time. For now, I’ve nerfed the regeneration provided by the Alien Pact; I’ve decreased maximum charging times for the beam; I’ve clarified proficiencies. I also expanded and improved the spell list and gave the class orisons, but those won’t affect anything until 4th level (give it a few months).

The campaign has thus far proved not only to be a fun experience but also a useful one, allowing me to refine both the new class and my GMing technique. A few poor souls might suffer along the way, but it is all for the greater good. :)

Feb 12Lyrical, Magical: The Contractor

Today, my ‘magical girl’ Pathfinder campaign, “Mazes & Misery,” begins. It’s set in our world, though much of it may occur in different dimensions. Using sources ranging from Nanoha to Madoka to Arjuna to Shana, I put together a base class for magical girl-type characters. I tried to incorporate some iconic powers, to make the class broad enough that it isn’t just magical girls, and to maintain some semblance of balance. Whether I accomplished any of this is yet to be seen. Mazes & Misery is basically going to be one long playtest of the class.

New Base Class: The Contractor

I’ll be updating here periodically about the class, its extensions (contracts and archetypes), and the campaign in which it’s being tested.