In 2005, after the End of an Era live DVD was created, Nightwish rid itself of lead vocalist Tarja Turunen by means of a cruel open letter. In late June 2012, a trio of newly-contracted magical girls defeated the witch produced by Tarja’s despair. What? June 2012 is next month? Not in my ‘magical girl’ Pathfinder campaign! We have gotten about six sessions in since January. The player characters have learned some valuable lessons about teamwork and the intrinsic danger in combatting supernatural threats with magic, and are well on their way to becoming champions of justice.
Just kidding about that last part—they’re still total noobs. But the adventures, I think, have been fun so far, if only for me as the GM. And I’ve been learning. I made some revisions to my contractor base class in accordance with some things I’d noticed during play. I have a lot more tweaking to do, I’m sure, as we’ve only seen one level of contractor powers brought to bear on my hapless monsters, but that’ll come in due time. For now, I’ve nerfed the regeneration provided by the Alien Pact; I’ve decreased maximum charging times for the beam; I’ve clarified proficiencies. I also expanded and improved the spell list and gave the class orisons, but those won’t affect anything until 4th level (give it a few months).
The campaign has thus far proved not only to be a fun experience but also a useful one, allowing me to refine both the new class and my GMing technique. A few poor souls might suffer along the way, but it is all for the greater good. :)
For Free RPG Day 2011, Paizo released We Be Goblins!, a one-shot adventure for 1st-level goblin characters. It’s a pretty sweet module—you should all check it out (it’s free!). Anyway, when I finally got together players to run it, I had more folks than the four for whom it’s written. There weren’t enough pre-generated characters, and the challenges were looking to be too easy for a group of seven.
Today, my ‘magical girl’ Pathfinder campaign, “Mazes & Misery,” begins. It’s set in our world, though much of it may occur in different dimensions. Using sources ranging from Nanoha to Madoka to Arjuna to Shana, I put together a base class for magical girl-type characters. I tried to incorporate some iconic powers, to make the class broad enough that it isn’t just magical girls, and to maintain some semblance of balance. Whether I accomplished any of this is yet to be seen. Mazes & Misery is basically going to be one long playtest of the class.
New Base Class: The Contractor
I’ll be updating here periodically about the class, its extensions (contracts and archetypes), and the campaign in which it’s being tested.
Happy New Year, Dreams of the Quill. We’re headed toward the end of the Mayan calendar, the most important implication of which is that Night Switch will either come true within four months or be proved fiction. Oh, Night Switch. The good old days. Swift & sloppy writings three days a week, sticking to a schedule even if it meant churning out chaff. But I gave the fans what they wanted. I have no regrets.
Except for this: that I have not been writing nearly enough since Night Switch petered out. And for this: that what I have been writing, I have not been posting.