Sorry for missing a couple weeks (one to the 2nd writing challenge, one to illness). We’re back on track with chapter 8. This one brings us back to Grace Valence after our brief time with Liley and Neil. Release notes may contain spoilers; feedback is welcome on all fronts. Enjoy!
Archive for meta:cotg Tag
Apr 25DotQ v7 is here!
Hey everyone. I’m going to keep this brief. There’s a new theme on the block. Its name is Az, and it wants you to explore it. Lots of things are better-organized or better-presented than before. Single-post views blot out the background and sidebars a bit so that the content comes forward. As always, feel free to give feedback. Does it look funky? bad? great? Could this use work, or could that? I’m open to your critiques. This is the fruit of a lot of labor, so I don’t want it to be mediocre.
For now, though, all I’ll say is this…
– Appropriate changes for the forums & wiki are going to come, but not immediately.
– There may be one or more easter eggs in the new theme.
– Sorry for not getting CotG 8 out on time. I was sick. It’s en route.
Let’s return to the night of explosion, shall we? A third perspective is here, if only briefly, to bring us some insights we maybe didn’t have previously. Your comments and criticism are welcome as always. Enjoy!
Well! This one is not only on time, but scheduled in advance! As always, feel free to leave comments with feedback both positive and negative. Your criticism is helpful, and I appreciate any you can spare. Read the chapter before the release notes unless you like spoilers. Enjoy!
Yeah, didn’t get this out by midnight. My weekend has been largely consumed by my magical girl Pathfinder campaign, which I have spent far too much time working on. Anyway, here’s chapter five of Changing of the Guard. There’s some heavyish material in here, just a warning. As always, read the chapter before the release notes if you’re scared of spoilerz. Enjoy, and please leave any feedback you have in the comments!
For Free RPG Day 2011, Paizo released We Be Goblins!, a one-shot adventure for 1st-level goblin characters. It’s a pretty sweet module—you should all check it out (it’s free!). Anyway, when I finally got together players to run it, I had more folks than the four for whom it’s written. There weren’t enough pre-generated characters, and the challenges were looking to be too easy for a group of seven.