ignore me
Archives | Subscribe | Contact | Current Page: Dreams of the Quill Forums • View topic - D&D of the Quill | Top
HomeWritingsArtMiscAboutForumsWiki

D&D of the Quill

Forum for play-by-post roleplaying games.
Forum rules
This forum is for PLAY-BY-POST ROLEPLAYING GAMES. For sillier posting games, see the Arcade. For discussion of games like Skyrim or Portal, see the Shack.
User avatar

D&D of the Quill

Unread postby KingCrazyGenius on Thu Oct 03, 2013 8:02 pm

Unread postby KingCrazyGenius » Thu Oct 03, 2013 8:02 pm

Anton Ironfist
1st-Level Medium Human Fighter
Armor Class 15 (studded leather armor)
Hit Points 12 (1d10 Hit Die)
Proficiency Bonus +1
Speed 30 ft.
Alignment neutral
Languages Common, Dwarven, Undercommon

ABILITY SCORES

Strength 14 (+2); add proficiency bonus to saves
Dexterity 14 (+2);
Constitution 14 (+2); add proficiency bonus to saves
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 4 (+2)

ATTACKS

Melee Attack (Two-Weapon Fighting): scimitar (+3 to hit, 1d6+2 slashing), short sword (+3 to hit, 1d6+2 piercing)
Melee or Ranged Attack: 2 daggers (+3 to hit (range 20 ft./60 ft.), 1d4+2 piercing)

SKILLS

Athletics, Insight, Persuasion, Search

EQUIPMENT

Studded leather armor, scimitar, short sword, club, daggers (2), adventurer's kit, tent, blacksmith tools, carpentry tools, horse 6 gp 9 sp

Class Features

Proficiencies: All armor, shields, simple weapons, martial weapons, mounts (land).
Fighting Style: Two-Weapon Fighting
Second Wind: As and action, Anton can gain 1d6+1 temporary hit points. These hit points can exceed his hit point maximum, and they cannot be regained. If he takes damage, these hit points are lost first, and they go away after 5 minutes. Once he uses his feature, he must complete a short rest or a long rest before he can use it again.

Background

Artisan (Blacksmith)
Trait: Guild Membership
Proficiencies: Insight, Persuasion, Search, blacksmith tools, carpentry tools, Dwarven (included above)

Anton comes from a long line of craftsmen, though where his itch for glory and conquest comes from none can say, not even Anton, for the Ironfists have been humble smiths and merchants as far back as any can remember. Though his family did not approve, he left them behind anyways with his weapons in tow and blew his life saving on travelling gear and some armor.
If it's something that can be stopped, just try and stop it!
User avatar
KingCrazyGenius
Veteran
Level 29 Urban Barbarian
 
Pieces of Forum-Pie: 8325
Joined: Thu Dec 01, 2005 1:28 pm
Location: The Greatest City On Earth
Do You Know Flak IRL: Yes

User avatar

Re: D&D of the Quill

Unread postby KingCrazyGenius on Fri Oct 04, 2013 7:34 pm

Unread postby KingCrazyGenius » Fri Oct 04, 2013 7:34 pm

Lolita Stormbringer
1st-Level Small Lightfoot-Halfling Paladin
Armor Class 16 (leather armor and shield)
Hit Points 12 (1d10 Hit Die)
Proficiency Bonus +1
Speed 25 ft.
Alignment lawful good
Languages Common, Elven, Halfling

ABILITY SCORES

Strength 9 (-1)
Dexterity 16 (+3)
Constitution 14 (+2); proficient
Intelligence 10 (0)
Wisdom 10 (0)
Charisma 16 (+3); proficient

ATTACKS

Melee Attack: short sword (+4 to hit, 1d6+3 piercing)
Melee or Ranged Attack: 1 dagger (4+ to hit (range 20 ft./60 ft.), 1d4+3 piercing)
Ranged: shortbow (+4 to hit (range 80/320), 1d6+3 piercing)

SKILLS
History, Performance, Persuasion, Religion

EQUIPMENT

short sword, leather armor, shield, dagger, shortbow, arrows (40), adventurer's kit, disguise kit, warpony, musical instrument (halfling mandolin) 2 gp

RACIAL TRAITS

Lucky: When Lolita rolls a natural 1 on an attack rolls, ability check, or saving throw, she can reroll the die and must use the new roll.
Brave: Lolita has advantage on saving throws against fear.
Halfling Nimbleness: Lolita can move through the space of any creature that is a size larger than hers.
Naturally Stealthy: Lolita can attempt to hide even when obscured only by a creature one size larger than her.

CLASS FEATURES

Proficiencies: All armor, shields, simple weapons, martial weapons, mounts (land), disguise kit, musical instrument
Divine Sense: As an action, Lolita can automatically sense any undead, celestial, or fiend within 50 ft, as well as any place or object that has been consecrated or desecrated.
Lay on Hands: Lolita has a divine pool of 5 points. She can heal one hit point per point, or expend 5 points to remove a disease or neutralize a poison.

BACKGROUND

Minstrel
Trait: Noted Performer
Proficiencies: History, Performance, Persuasion, disguise kit, musical instrument, Elven

Lolita was the result of a brief tryst between a wealthy caravaneer and a wandering singer that caught his eye. Most of her childhood and adolesence was spent accompanying her mother and other travelling performers, and though she was happy, she always felt she was meant for more. One night, she had a dream in which Yondalla called her to a higher purpose; to fight for justice and protect the innocent. She left her mother for the first time, and sought to apprentice herself to another paladin, and in time she found one. Now she seeks to right wrongs throughout the world and make it safe for all, halfling or otherwise.
If it's something that can be stopped, just try and stop it!
User avatar
KingCrazyGenius
Veteran
Level 29 Urban Barbarian
 
Pieces of Forum-Pie: 8325
Joined: Thu Dec 01, 2005 1:28 pm
Location: The Greatest City On Earth
Do You Know Flak IRL: Yes


Return to RPG Forum (The Woodlands)

Who is online

Users browsing this forum: No registered users and 1 guest

cron
Valid XHTML 1.0 Strict
Valid CSS 3
Dreams of the Quill Circle
Some pages may not validate. dotq.org is hosted by Hostgator and runs Wordpress, phpBB, and PmWiki.
DotQ [Dreams of the Quill] copyright 2005-2010 Flak. Stealing minds is bad, bad karma.
DotQ.org Main Site RSS
DotQ.org Comments RSS
DotQ.org Forums RSS
Web Fiction Guide Bloggers' Rights at EFF cute makes right Ashite He saki-cake.net Fix Congress First